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Previsões, análises, estatísticas, comparações de cotações e conselhos para apostar certo com sucesso!

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    The engine has been distinct from the 🧬 id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was 🧬 not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 🧬 (2009) would run on the "IW 4.0 engine".[4] Development of the engine and the Call of Duty games has resulted 🧬 in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and 🧬 PC.

    Call of Duty 4: Modern Warfare was released using version 3.0 of the engine. This game included features such as 🧬 bullet penetration, improved AI, lighting engine upgrades, better explosions, particle system enhancements and many more improvements. Treyarch began using an 🧬 enhanced version of the IW 3.0 engine for Call of Duty: World at War.[5] Improvements were made to the physics 🧬 model and dismemberment was added. Environments also featured more destructibility and could be set alight using a flamethrower. The flamethrower 🧬 featured propagating fire and it was able to burn skin and clothes realistically. Treyarch modified the engine for their James 🧬 Bond title, 007: Quantum of Solace.[6]

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